asyncAfter in swift

Janvi Arora
2 min readMar 1, 2023

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In Swift, asyncAfter is a function that is used to execute a block of code asynchronously after a specified amount of time has passed. It is a part of the DispatchQueue class which provides a way to schedule work items for execution.

The syntax for asyncAfter is as follows:

DispatchQueue.main.asyncAfter(deadline: .now() + delayInSeconds) {
// code to execute after specified delay
}

Here, DispatchQueue.main specifies the queue on which the block of code should be executed. asyncAfter takes a deadline parameter, which is a DispatchTime instance that specifies when the code should be executed. In this case, .now() + delayInSeconds creates a deadline that is delayInSeconds seconds from the current time.

The block of code inside the curly braces is the code that will be executed after the specified delay. This code will execute on a separate thread from the main thread, so any UI updates will need to be wrapped in a DispatchQueue.main.async call.

Some key things to keep in mind when using asyncAfter:

  • The deadline parameter must be a DispatchTime instance. You can create a DispatchTime instance using the .now() function, which returns the current time, and the + operator to add a time interval.
  • The code inside the block will execute on a separate thread, so you should use the DispatchQueue.main.async function to update the UI.
  • If you need to cancel the execution of the block of code, you can call the DispatchWorkItem.cancel() function on the DispatchWorkItem instance that is returned by asyncAfter.
  • The asyncAfter method takes a DispatchQueue instance as an optional parameter. By default, the DispatchQueue used is the global DispatchQueue.main, which is the main queue where UI updates should happen. However, you can also specify a custom queue to use for the dispatched work.
  • The asyncAfter method takes a DispatchTimeInterval instance as the time interval parameter. This is a convenient way to specify a time interval using the time intervals provided by the DispatchTimeInterval enumeration.
  • When using asyncAfter to dispatch work on a background queue, keep in mind that the work will not start until the specified time interval has elapsed. Therefore, it's possible that the work may not start immediately, depending on the time interval and the workload of the system.
  • When using asyncAfter to perform UI updates, it's important to keep in mind that the updates will be performed asynchronously on the main queue. This means that the method that calls asyncAfter will return immediately, and the updates will be performed later on the main queue. If you need to wait for the updates to complete before continuing, you can use a completion handler or another synchronization mechanism.

In summary, asyncAfter is a useful function for scheduling work to be executed asynchronously after a specified delay. It is a part of the DispatchQueue class, which provides a way to schedule work items for execution.

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